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  • 03:34, 9 September 2016Shader Inputs (hist)[262 bytes]Marrub (talk | contribs) (Created page with " uniform int dge_ticks; uniform int dge_mseconds; uniform int dge_seconds; '''dge_ticks''': current gametic '''dge_mseconds''': current millisecond '''dge_seconds''': curre...")
  • 05:55, 2 September 2016GLSL 1.2 Reference (hist)[19,034 bytes]Marrub (talk | contribs) (Created page with "==Vertex Shader Special Variables== Some OpenGL operations occur in fixed functionality between the vertex processor and the fragment processor. Shaders communicate with the...") originally created as "GLSL Shit"